1). Then build a setup of autominers and a cooling solution to clear the regolith from the mesh layer for. Space scanners cannot reliably detect incoming rockets because bunker doors have to be closed during meteor showers to protect the space scanners which results in 0% scan quality. The old behavior was. The lullaby effect sticks around even if the incubator is turned off after the lullaby. But the rocket will not try to land on an. Use the automation output of the command module itself. The actual action of closing the door does not need to finish. Storage Capacity: how much weight can be stored inside the building. 1. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Steel is a late game building material produced in Metal Refinery. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. ). Steel. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. The best (based on personal opinion) method is probably the door munchers. Learn how to obtain or transform a specific material. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The impact of the meteor is what destroyed them in the area so figured there was simply no impact resistance. Premium Powerups Explore Gaming. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. You then just have a timer that. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. I. Sports. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. Multiple scanners to get 100% network quality, one of the scanners controls all bunker doors. 2. Didn't notice the automation wires could actually melt. Not sure what their rad reduction is like -- might have a use case there. Help with Space Scanner/Bunker Door setup. The simplest and most useful automation wire use is connecting your generators to a smart battery. . Set up a bank of jumbo batteries to store power for when the bunker doors operate. As. And if it had melted the wires under would have melted too. Anything I put above bunker tiles gets buried or damaged during stikes, so my dupes have to work double time digging and repairing, which makes the whole thing pointless it seems to me. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. It does take a little bit of time (and power obviously), so it's not. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Power: how much power the building requires or produces. Oxygen Not Included [Oxygen Not Included] - General Discussion ;. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. Building can be used by duplicants to transform elements, produce power or perform new tasks. Personally, I use a much simpler solution. #5. Can anyone tell me what to do to? I'm a bit lost with the automation still. Forums:. It tracks rocket travel time, which you need to first input to counter and filter gates. One is automated to the showers. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've never had steel melt from a launch, but iron automation wires can, so you need to use something the melts at a higher temperature. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. You can then build an array of robo miners to mine them out. After way to much clean up I can finally tackle the space biome at a reasonable speed. Red - no meteors. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. This caused my bunkers to open or close at the wrong time, destroying my space set up on multiple occasions until I. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Hi. The best resource I’ve found is the actual ingame overlay. You do lose the regolith of anything that falls into doors. Hi. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. It will collect up to 10kg of the material it. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. If you place the miners above the bunker doors you can have the gas from the meteors cool the miners. Forums: Angpaur Jan 23, 2022 @ 1:20am. Oxygen Not Included. Hi. All gates are set to 3 seconds. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. However, a break in meteor showers detected by the scanner array should also open bunker doors. I've used this type of setup multiple times without issue before, and I do use multiple. 2. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. But now with Spaced Out dlc there is no such device no more. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Bunker door powered. And some notes on the automation:This automation is so complicated for something so simple. Well, maybe you want all of them to open while no asteroids are coming. the bunker tiles overheat the telescope. #2. This retracts the cockpit gantry and opens the bunker doors, 40 seconds later (before bunker doors are fully open) the rocket launches. But now with Spaced Out dlc there is no such device no more. Breached into surface for a first time yesterday. The Robo-Miner cannot dig itself out when entombed. chernobyl moments). OR gate. Even the memory toggle is simple enough. This is my bunker door automation, it seems to work fine for over 1000 cycles. bunker door) on the farthest-left square possible, above the neutronium. Bunker door powered. The radbolt engine is specific to the dlc. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. There's a hint that the starter rocket should be command module + 5x research. the miner clears exactly 4 tiles left and right, which is one bunker door. Disregard the power automation and the first weight plate on the image. My bunker doors for regolith collection are 3 tiles from the red zone. Thanks. By: Angpaur. Logga in Butik. Oxygen Not Included [Oxygen Not Included] - General Discussion. Did some some liquid oxygen refueling automation based on RS-trigger counter schema. Only Bunker Door, Bunker Tile, and Rockets will not take damage. On return, my bunker doors were broken. Oxygen Not Included. The idea is when the shower is over, all doors will open and let the. Hi. Heat: how much heat the building produces or absorbs. Find relations between elements, information and attributes. You don't need 100% to be 100% safe from incoming things. © Valve Corporation. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. However, a break in meteor showers detected by the scanner array should also open bunker doors. Find relations between elements, information and attributes. I have set my rocket up to be launch automatically once all its conditions are met. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Red - no meteors. Didn't notice the automation wires could actually melt. If you use automation you can puff gas and waste almost nothing. Explore all the Oni element, building, plant, seed, critter, egg and food. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. It produces, power , petroleum and meat while also getting rid of excess CO2. Hell they even open/close faster than bunker doors. Find relations between elements, information and attributes. That will avoid unnecessary issues. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. You set up two lines of bunker doors. I've used this type of setup multiple times without issue before, and I do use multiple. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. But now with Spaced Out dlc there is no such device no more. The game tells me that they will detect incoming objects 167s to 200s before they arrive. The amount of warning the system receives does not give enough time to open a set of Bunker Doors before the Rocket comes in for the landing, meaning that the Bunker Doors and probably the Gantries will be Broken. Especially when using petroleum or hydrogen engines. My space sensors are detecting meteor showers, and closing my bunker doors just fine. The Peace Season output is just an. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. Need to verify that though. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Oxygen Not Included [Oxygen Not Included] - General Discussion. Most of the time it will work just fine, take off and landing. Category: classification of the building. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Nope. Learn how to obtain or transform a specific material. Send a green signal to the port (to make viewing the problem easier), then save and reload. But now with Spaced Out dlc there is no such device no more. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. Help with Space Scanner/Bunker Door setup. r/Oxygennotincluded. hacksaw12. r/Oxygennotincluded. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. Put a gas pump and an atmo sensor in the space. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. Bunker tiles obscure light, scanners do not. The best (based on personal opinion) method is probably the door munchers. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The only things you need to power in this build are the Bunker Doors and the Space Scanners (at least 2). Battle-tested for 500 cycles. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. e. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. but now i. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. Instead of destroying it, just connect an automation wire from the door to any sensor that will send out a green signal (e. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Automation will take care of the rest. The doors underneath the auto-miners close for a second when the bunker doors finish opening. The door control switch controls all over bunker doors separately and can be toggled on or off at will, letting dupes have a walkable platform to be on for their mining. . Rocket & Gantry automation is quite straight forward now. It also isolates the circuit from rocket landing signals. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. We only use automation wiring when needed. But now with Spaced Out dlc there is no such device no more. Does anyone know how to prevent that without a water clock or similar over engineering. Category: classification of the building. Allows Rockets to launch from or land on the host Planetoid. 876. You want to have 1 vacuumtile. Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. . The exhaust is super hot and can melt steel power and automation wires. 2) green open and red close. Buildings Info. You want to have 1 vacuumtile under bunker to avoid mech damage. I'm not sure what causes it. Find relations between elements, information and attributes. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. Space Scanners can be used to detect incoming meteor showers before they begin. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. So offscreen automation behaviour seems ill defined when using buffer and filter gates. It is not a waste of time if your goal is to maximize solar panels power output. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Posted February 14, 2019. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Nope. Robo-miners dig out the falling resources when the meteor shower is over. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. Personally, I use a much simpler solution. While building them, well your stairs will get damaged, disable autorepair and live with it. But now with Spaced Out dlc there is no such device no more. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). You will have to dig out the regolith after each shower. a) rocket leaves. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. When the sensor detect. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I have them running "inside" the doors, using lead. the fourth tier, is needed for some ranching-related stuff, like incubating or more advanced automation. . Steel is required to build all Rocket (incl. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. Last video I got done before holidays, next video will be monday. 2 Seconds on the buffers and 4 seconds on the filter gate. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Just a filter and a Not gate (bottom right with atmo sensor in middle). Oxygen Not Included [Oxygen Not Included] - General Discussion ; Rockets vs Bunker Doors Rockets vs Bunker Doors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when. Meteor Shower is a regular event that happens in the Space Biome. it's easy serial wired doors wired whit a not gate from the sensor. 1. It produces, power , petroleum and meat while also getting rid of excess CO2. This is an automation door. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. They're linked to my bunker doors, which cover all the area of my asteroid. Should be enough for rocketry, I think. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. 2000 °C. Instead, replace them with a different refined metal like iron/gold/copper. Make certain that whatever you're using to power the system will not fail. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I use automation to open and close the bunker doors during the rocket launch. This is the biggest issue. It also persists with my mods disabled. I usually cool the 2 miners and the telescope by using a petroleum filled pipe into the stream room you will need to build for your first steam rocket. When it's inactive the bunker doors close and the gantry extends. Use 2 doors with a space between them. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want. By: Minotas. Some pointers on getting started with ranching in Oxygen Not Included. Send a green signal to the port (to make viewing the problem easier), then save and reload. Hi. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. Personally, I use a much simpler solution. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. After a few seconds (160s) the doors will open and drop the regolith down. Add more element sensors, see how the spacing gets further apart. The not gate turns it into a red signal and the bunker doors close. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. Find relations between elements, information and attributes. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive. * Setup uses 120w/Bunker door. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. My circuits (wires and automation) kept on ‘disappearing’ because I used lead (assumed melting point wasn’t an issue on items that don’t overheat. IIRC an airlock (not bunker door) closing will turn any regolith in it into items. Not a fan of regolith crushers. When a door goes into the 'off' state, it will not. Build the base out of bunker tiles. Then a Buffer Gate to delay when this red signal is sent to the doors to close. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. I'm having an issue with the wiring for my bunker doors. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Oh. The tiles will get damaged but not entirely removed. I've used this type of setup multiple times without issue before, and I do use multiple. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. The Mechanized Airlock requires Power to open and close at the faster rate. Nope. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Input 1 will be straight from the filter. I did not test if it's a square area or a circular one. Buildings Info. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. This section lists all buildings that has an Output Port. When using Liquid Oxygen for Liquid Oxidizer Tank (2. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. When you first start on space you have to deal with Telescopes and the game instantly gets. top of page. Power: how much power the building requires or produces. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. 9% of the time, they only do a short pulse to crush the regolith. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Since disabled buildings count, I see no way of turning on/off the power plant status of the room, w/o dups buidling/destroying tiles. Battle-tested for 500 cycles. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. But now with Spaced Out dlc there is no such device no more. [Oxygen Not Included] - General Discussion. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. " When the water climbs above 900 kg/m^2, the signal will change to false and close the water shutoff, preventing overflow of the reservoir. but you have to dig out any regolith above and sweep it before open bunker doors above. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. But now with Spaced Out dlc there is no such device no more. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. But now with Spaced Out dlc there is no such device no more. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. 100 kg. I almost died multiple times to this before I realized what was happening. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. 1. Then rebuild the pipe and the pipeline will now cool the miners. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Your space scanners all work with each other to detect all incoming events with the same reliability. For example if rocket travel time is 27. H. Storage Capacity: how much weight can be stored inside the building. Storage Capacity: how much weight can be stored inside the building. To know how long a bunker door takes to load you just have to manually time it. I've used this type of setup multiple times without issue before, and I do. I’m a simple man. 186K subscribers in the Oxygennotincluded community. < > Showing 1-2 of 2 comments . Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. 7 second and then to your second gantry. On return, my bunker doors were broken. The correct method of solar panelThe automation in the top left is for the door pumps. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 3 cycles then first counter from left you set to 7 and middle one to 2.